Need some help regarding basic lighting/rendering on android.

I have read through all the documentation of the current mobile Guidelines and even read through many forums posts but there are a few things i am a little unsure about and would love some help.

What is the current state with lighting?

We have tried a few test scenes on our samsung galaxy tab 3 and lighting seems Non existent.
First we had just a black screen and nothing else, we removed mobile HDR and finally had the smallest ammount of light coming from what appears to be either the skybox itself or the directional light.
Point/spot and skylight didn’t work either, at all.

With the art style involved in our desired project we do not unwrap any of our models and only use flat materials so fully dynamic lighting is a must as we do not bake our lighting. What is the current Situation of moveable lights?

I am aware of documentation for mobile lighting ect, but they don’t seem to be much help to us.
These questions are mainly guided towards experienced android users who have overcome issues similar to this.

Thanks in advance.

The only way to get lighting on mobile is to use a stationary directional light and a lightmass importance volume (even if you don’t bake lightmaps, only objects inside the volume will get lighting). Fully dynamic lighting is not supported, it’s too expensive for mobile.

I assumed fully dynamic would not be supported.
So can i use say a stationary point light so long as its in the importance volume or literally only directional lights work?

The only real-time light supported on mobile is a single stationary directional light, the rest has to be baked as static lights.