Need some help - LogUObjectBase: Error: Virtual functions table is invalid

Hello, when I try to run an installed apk game it crash and this is what I got from the log

[2022.05.14-17.32.22:665][ 0]LogUObjectBase: Error: Virtual functions table is invalid.
[2022.05.14-17.32.22:665][ 0]LogOutputDevice: Warning:

Script Stack (0 frames):

[2022.05.14-17.32.22:687][ 0]LogAndroid: Error: === Critical error: ===
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error:
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error: Assertion failed: Object->IsValidLowLevelFast() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 3710]
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error:
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error: [Callstack] 0x00000000B6D6A874 libUE4.so(0x00000000065A4874)!FAsyncPackage::Event_StartPostload() []
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error: [Callstack] 0x00000000B6D6BE8C libUE4.so(0x00000000065A5E8C)!FAsyncLoadingThread::ProcessAsyncLoading(int&, bool, bool, float, FFlushTree*) []
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error: [Callstack] 0x00000000B6D75640 libUE4.so(0x00000000065AF640)!FAsyncLoadingThread::TickAsyncThread(bool, bool, float, bool&, FFlushTree*) []
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error: [Callstack] 0x00000000B6D74794 libUE4.so(0x00000000065AE794)!FAsyncLoadingThread::TickAsyncLoading(bool, bool, float, FFlushTree*) []
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error: [Callstack] 0x00000000B6D85074 libUE4.so(0x00000000065BF074)!FAsyncLoadingThread::FlushLoading(int) []
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error: [Callstack] 0x00000000B70169F8 libUE4.so(0x00000000068509F8)!LoadPackageInternal(UPackage*, char16_t const*, unsigned int, FLinkerLoad*, FArchive*, FUObjectSerializeContext*) []
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error: [Callstack] 0x00000000B70147CC libUE4.so(0x000000000684E7CC)!LoadPackage(UPackage*, char16_t const*, unsigned int, FArchive*, FUObjectSerializeContext*) []
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error: [Callstack] 0x00000000BA967BBC libUE4.so(0x000000000A1A1BBC)!UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) []
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error: [Callstack] 0x00000000BA963EB0 libUE4.so(0x000000000A19DEB0)!UEngine::Browse(FWorldContext&, FURL, FString&) []
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error: [Callstack] 0x00000000B9F26D20 libUE4.so(0x0000000009760D20)!UGameInstance::StartGameInstance() []
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error: [Callstack] 0x00000000B597D2E8 libUE4.so(0x00000000051B72E8)!FEngineLoop::Init() []
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error: [Callstack] 0x00000000B597C234 libUE4.so(0x00000000051B6234)!AndroidMain(android_app*) []
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error: [Callstack] 0x00000000B598BC0C libUE4.so(0x00000000051C5C0C)!android_main() []
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error: [Callstack] 0x00000000B59BAD18 libUE4.so(0x00000000051F4D18)Unknown []
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error: [Callstack] 0x00000000E8E8DE58 libc.so(0x00000000000A8E58)Unknown []
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error: [Callstack] 0x00000000E8E46DD4 libc.so(0x0000000000061DD4)Unknown []
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error:
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error:
[2022.05.14-17.32.22:687][ 0]LogAndroid: Error:
[2022.05.14-17.32.22:688][ 0]LogAndroid: Error:

I’m very new at this, and I dont know what Im doing wrong
If you know what’s going on and you can help I really appreciate it
Thank you in advance.

I’ve bumped this over to the Platform and Builds category. You’ll get better answers about this there, than in the Unreal Online Learning Portal feedback category!

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