I seem to be having a problem recently with VS Studio and UE5. What is happening is that when I either try to A) load up UE5 solution in VS, my computer crashes with a critical process failure or B) I load up the solution and start the debugger, load up UE5 but during project creation or project loading, I still crash with critical process failure.
Then my computer gets into some weird BSOD loop where is crashes at least 2x with the same error. The computer somehow resolves itself and I am able to use the computer like normal. But it always starts when I try to do something with UE5 and VS
I have been running some benchmarks to see if it might be hardware failure. I ran:
Fur Mark
GIMPS (CPU testing)
MemTest64
so far, they haven’t caught anything. I am wondering if this might a win 11 issue.
Any idea what might be wrong? Or any leads on what I can do next to diagnose this issue? I tried looking at the crash logs in the event viewer but they don’t show anything in there either. What’s weird is the the BSOD happens so fast, the only way that I found out it was a critical process failure is that I had to record my screen.
a bsod occurs at kernel or driver level.
there could be several issues. but most likely it’s a driver issue.
you should start by trying to get some info out of the bsod.
afaik you can obtain some details like what’s the piece of software that caused it. or trace it to its source.
it might also be due to hardware issues. but i think you might have covered that.
though it could still be a case of your psu not being powerful enough, or some other defect.
though the most probable source is probably a driver issue with the gpu.
i would remove it (if you use nvidia you have to use a special tool from them or it won’t get totally removed) and reinstall the studio version.
i had a specific plugin (not from epic) for 360 panoramic rendering using gpu. that was putting so much stress on my system that it made it bsod every time. but my colleagues had no issues with it.
it is quite possible to have a hardware defect or driver issue and still only have one software triggering it. e.g. ue crashes but then blender doesn’t.
windows have some traces, you should check those. i don’t recall the name, i think it’s events or smth.
if your system crashes twice in a row, without opening ue the 2nd time, i’d say it might be a bit serious. and not due to ue. maybe a setting for the driver is not compatible.
it would help to know what type of system you have. if it’s a laptop it can also be a case that it got dirty enough to overheat (maybe the air is not flowing or the dust is stuck on the fins acting as isolation), maybe the thermal paste gone bad, or the heat made the contacts desolder (pretty serious, and i’ve heard that happening before).
i would monitor the system temperatures with one of those free soft (i think aida or cpuid can do some of that)
does it happens just by opening vs and load the solution? without launching ue? that is weird. it might be an issue with the hard or corrupted files.
Since hardware stress tests came back clean, this likely points to a driver conflict (especially GPU or chipset), a corrupted Windows system file, or an unstable UE5/VS toolchain. Try updating or reinstalling your GPU drivers using DDU in Safe Mode, run sfc /scannow and DISM commands to check for Windows corruption, and ensure you’re on the latest stable versions of both UE5 and Visual Studio (with required workloads installed). If the issue persists, test in a clean user profile or reinstall Windows as a last resort.