I have a very large two story building that is in REVIT. I am an experienced MAX user/modeler and I want to remodel this building completely in MAX for bringing into UE4 for my first Environment composition. How is it best to divide the geometry up so that everything falls onto grid? I just do not see how I can break this irregular shaped building up into modular pieces like everything I have read suggests? I cannot seem to get a pic uploaded as the forum app seems to error off every time…so I posted a link to the elevations.
Any advice or help greatly appreciated!!