Need some direction for creating target points based on plane object


I’m looking for some help or someone to point me along the right direction, not saying I wouldn’t take the code but I also like figure things out myself. This might already exist in UE4, or have a plug in close I just haven’t found it yet.

What I’m trying to do is take an object and make target points all along the plane at specific intervals. Ultimately I just need the vector coordinates but with target points I can see what I’m doing.
So for example, in this picture. I have a flat plane and I want target points every 10 uu’s across and down.

I’m not even sure where to begin.


The beginning part of this tutorial should send you in the direction