Need skilled Blueprinter or C++ Programmer

Hi, I’m looking for a blueprinter or c++ programmer to create procedural generated planet with deformation. Like I have a terrain in form of sphere, its procedurally generated, and I want to dig or add ground
(build caves and make arcs) and it adds low poly vertices and triangles to geometry. I think the best technique for this is Marching Cubes Algorythm.

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