So as the title suggests, I’m making a plugin for functions on UMG elements such as the button, progress bar, etc. I’m including Epic’s RichTextBox and right now I have a SetHover(bool) function for the normal UMG Button. I need suggestions for functions to include in blueprints that are not currently exposed.
Could you try exposing the wires the editor is using, so we would have the ability to draw splines in widgets? Tangents, colour, thickness - see what you can find!
Good luck and thanks!