Need public bool to disable native XINPUT Interface ForceFeedback to allow make custom InputInterfa

Please add bool settings to disable FORCE FEEDBACK for XINPUTInterface or allow to disable XInputInterface completely, I am making plugin called WM Input Manager which is XINPUT & RAW unified Realtime/InGame Visual Input Manager, Device Mapper, Debugger & I would like to implement SET FORCE FEEDBACK on theese devices…

In WIndowsApplication.cpp there is function "SetForceFeedbackChannelValues() {
XInput->SetChannelValues(ControllerId, * InternalValues);
}

would be great to have there condition →
if(XINPUT_Enabled) {
XInput->SetChannelValues(ControllerId, * InternalValues;
}

or allow to simply disable XInputInterface & other for example DUALSHOCK, HID, MotionController…

Problem is that, in UE4 WindowsApplication.cpp XInput->SetChannelValues() function is setting FORCEFeedback Value to ZERO every tick … so, if I am setting FORCE FEEDBACK value to 100% in my plugin, it will vibrate at half power , because it sets device FF values twice,

Thank You !

In WIndowsApplication.cpp there is function "SetForceFeedbackChannelValues() {
XInput->SetChannelValues(ControllerId, * InternalValues);
}

which is continously setting native XINPUT devices ForceFeedback values.

Would be great to have there bool or some public variable access to disable continous UE4 native XINPUT forcefeedback overriding , because my module is using own XINPUT with multiselectable controller ids assigning method

Have you found a solution for this?