Please add bool settings to disable FORCE FEEDBACK for XINPUTInterface or allow to disable XInputInterface completely, I am making plugin called WM Input Manager which is XINPUT & RAW unified Realtime/InGame Visual Input Manager, Device Mapper, Debugger & I would like to implement SET FORCE FEEDBACK on theese devices…
In WIndowsApplication.cpp there is function "SetForceFeedbackChannelValues() {
XInput->SetChannelValues(ControllerId, * InternalValues);
}
would be great to have there condition →
if(XINPUT_Enabled) {
XInput->SetChannelValues(ControllerId, * InternalValues;
}
or allow to simply disable XInputInterface & other for example DUALSHOCK, HID, MotionController…
Problem is that, in UE4 WindowsApplication.cpp XInput->SetChannelValues() function is setting FORCEFeedback Value to ZERO every tick … so, if I am setting FORCE FEEDBACK value to 100% in my plugin, it will vibrate at half power , because it sets device FF values twice,
Thank You !