Need Project Manager for 3D Medieval RPG

Hello, I am a representative of Studios. We are currently looking for an Unreal Engine expert, to lead the development team for our game, a medieval RPG(with a twist). All of our developers below the lead be paid, however, we are looking for someone who is good, and is simply interested in working with us. We of course pay you, (mostly royalties) but we are looking for someone to help setup development before our Kickstarter. After we create the Kickstarter, the position have a paid wage just like the other ones. We need a person who can help set up the basic environment (not graphics) but simply the basic player controls etc. After that, we launch our Kickstarter/Request funding. If we succeed, we continue, and begin world generation. During world generation, we be hiring multiple people. At that time, the lead be organizing the next phases. As a lead developer, you be allowed a lot of creative freedom. We are looking for less of an employee (in the start) and more of a person to work WITH us. We be building the foundation for development around the person we choose to hire. As soon as we succeed with the Kickstarter, the position start being paid roughly $30 an hour (This may change depending on development).

**Please apply here in the comments, or at

Thank you for your time, best regards, -

Looking for collaborators for medieval RPG Neo Ice Age

Hello, we are a small new independent game studio, and we are currently finishing up the story for our next game idea. We have changed it from our old one used in some of our other threads. We have laid out some basic procedures for Kickstarting our game. We are also currently planning out the Kickstarter cinematic teaser trailer for the game. The main question is, is there anyone who is looking to simply collaborate on the game for fun. We of course be hiring official employees, however, we are looking for people who are interested in working on this type of game. The basic idea is that the game has to do with a new ice age. If you are interested in working with us, all relevant professions welcome, please post down below in the comments. We do not wish to reveal the highly secretive, very interesting story to everyone, so please ask for the story and we give you the full in-depth version. You can of course read the story first and decide if your interested after. I can tell you that this game is really like no other. I am sure that has been said 100s of times, but I personally do feel that it is. Thank you for your time

P.S. If you have any trouble, concerns or questions please email us here:

Looking for collaborators on RPG

Hello, I am the founder of a new game studio, and currently, we are looking for some 3D Artists, and a few Unreal Engine experts to work with us on this project. This be known as the prerequisite team, as we hire other developers from the money we gain from Kickstarter, and or the Epic Games DevGrant. As stated in the title, people be paid royalties, and a wage, however, that begin after the Kickstarter/DevGrant obtains the necessary funds. Please contact me here to apply:

Here is the basic rundown of the RPG’s story:

Please post any and all questions below thanks

This is a list of positions we hope to fill:

  1. Senior Unreal Engine Developer (Unreal Knowledge needed)
  2. Secondary Unreal Engine Developer (Unreal Knowledge needed)
  3. 3D Character Artist (Unreal Knowledge not needed)
  4. 3D Environment Artist (Unreal Knowledge not needed)
  5. 3D Animator (Unreal Knowledge not needed)
  6. 3D Animator #2 (Unreal Knowledge not needed)

The following is a basic schedule for the next 2-3 months:

  1. Set up team, and establish basic development principals
  2. Begin work on Kickstarter Animated Cinematic Teaser trailer (This is the reason most of the people up there^ are artists. We be working on the teaser, while the programmers complete the next step)
    3.[happens during teaser creation] The programmers begin working on basic prerequisites within Unreal Engine. This includes: *Basic Character controls with character that can easily be swapped out. *Set up basic tests for rendering the large world, as well as the Frost. *Basic systems for things such as: (footprints in snow, attacking etc.)

A little about our company:

First off, no, we have not published a full game, however, I specifically, have many tests that could potentially turn into games. The real reason that our team is not very large is because there was an internal problem, and our team was convinced to leave by an individual who wanted them to work on his game. It was not a problem that needs any more light shed upon it. Do we have a website? Well that is part of the problem I stated previously. We did, however, that person believed they had rights to the name/domain, and the rights were transferred from me, as they are still my friend, and they were also technically the founder of the studio.
I hope this helps spark someone’s interest. If you have any other questions, please post them below. Thank you for all of your time.

I would suggest that if you do not have actual gameplay footage, your kickstarter might be difficult.

A teaser trailer that is entirely composed of cinematic visuals (though some recent very successful campaigns have been just that) would not get my money.

I see a lot of negative opinion expressed on game forums that leads me to believe that the tide of gamer opinion is turning against such potential-only projects.

Thank you for your feedback. We have to do some further research, however, I understand what you mean.

Looking for 3D Artists/Animators for 3D Medieval RPG

Sorry, I know its a lot of text :slight_smile:

Introduction:
Hello, my name is . I represent as the lead 3D artist and Director of , our latest game concept. The essential reason I am posting this thread is because our team has unfortunately hit some turbulence lately and seems to be lacking focused direction. This is not due to a lack of management, nor to individual skills, but rather, due to lack of versatile talent. We are looking to start fresh with new, innovative artists who are more interested in working hard to push the boundaries of modern game development. To recap, we began pre-production around 3-4 months ago. Since then, we have completed most of the GDD and have a good outline of the game’s story. The real problem comes with the Kickstarter video. We would like to create a cinematic animated teaser. However, we feel some members may lack the required specifics for certain jobs. Since this is the first game we officially create as a studio, we do not have the luxury of being an established team. It should be noted that there are currently 4-5 members who are very experienced and suit our project. We are looking to replace some members with individuals whose skills align with our needs. I detail below more info with the jobs we wish to fill.

Basic Story/Details:
, as I stated before, is the game we are currently working on. I especially am a huge fan of 3D RPG games. We decided to create based around such games as DarkSouls and Skyrim. is set in a specialized medieval/dark age fantasy open-world. When we say RPG, we intend to include the full package. This means our game include: Magic, Monsters, Medieval Fighting, Fantasy Weapons, Creatures, Adventures/Quests, Castles, Dragons, and more. We intend to create graphics that align with our principle of pushing the boundaries of modern game development. This means realistic graphics. Players play as a specific character, with the ability to customize certain attributes. The most important detail regarding the main character is his/her ability with pyro-magic. The main character is extremely skilled in using fire in many ways. This is very much incorporated into his/her fighting style. Although the player’s character is skilled in casting fire, their overall form is rough. Because of this, the player must learn to control their ability, or the consequences could be detrimental. Because the character was so powerful, society rejected him/her. At this time, the character is considered a “wanderer”.
When the player begins the game, it starts with a cutscene where their character is traveling up a mountain in search of a new home/life. A few seconds later, the character drops down in the freezing cold. Luckily, an old wise man lives in the mountains right by. The old man takes the character in and gives him medicine. After a little lore, the character/player eventually gets his/her first quest from the old man and begins playing.
The big and extremely important twist in the game’s plot becomes evident roughly half an hour into the game. Essentially, the entire world’s border is what is known as the Frost. The Frost is a giant, deadly, blizzard that slowly moves in, consuming the huge world. The Frost moves in over the period of roughly 80-150 in-game days, although, that is subject to change. (1 Game Day=24 minutes). If a player or other life form stands in the Frost or near it for more than 30 seconds roughly, they essentially die. On top of being able to battle, upgrade, and explore the vast world, the player eventually must save the world from certain doom. The metaphorical Frost symbol was countered with the player/main character being a pyromancer. We are currently open to any ideas and additions to the storyline.
**
Kickstarter and Development Details:**
Before we begin development, we do plan to run a Kickstarter Campaign and Unreal DevGrant petition. Both be used as the primary sources for funding . Both of those methods require many detailed and interesting graphics. We are looking for those who are extremely passionate about their craft. The largest and currently most important sub-project be our Kickstarter Animated Video. This video contain a short cinematic teaser, in the beginning, followed by some basic in-game footage. We are currently working with our two programmers to create a very basic run around example. We estimate the Kickstarter launch roughly in the next few months. As soon as our income sources finish, each member be paid some Kickstarter royalties. After that, payment become more frequent. Those who choose to work with us also receive larger royalty payments post-game launch. Payment is not guaranteed, as our Kickstarter/DevGrant could potentially fail. We, of course, do everything in our power to have that not be the case. As I may have pointed out before, this game be developed in the Unreal Engine, with an added plugin for collaborative level design. After the Kickstarter/Grant finish and royalties are issued, we begin with the creation of the main character’s base mesh. The player be able to customize certain parts of the character. While this is going on, the world begin development as well. Tests have already been created for the Frost and other large attributes.
The other large important part of development is software usage. All employees must abide by our terms of employment document which be issued later. The largest and most important part of the document states that all employees MUST use the commercial, non-cracked, version of any software they use. No restrictions regarding income are allowed. This means if your software only allows a certain amount of proceeds to be acquired, it cannot be used for our studio.

Employment Details/Openings
Currently, there are many open positions for our studio. All of the current ones are listed below. It should also be noted that all communication takes place via our Discord Server. Details about how to apply be below. Please note the following specifics for each job before considering applying. All positions below require either a portfolio or a basic test, to present your ability. More details for each position be given if needed. The following positions mainly focus on the Kickstarter Teaser, however, some of the same schedules and details can be applied to when we begin work on the game. All positions seen here have the option of working on the game as well of course.

Secondary Lead 3D Artist:
This position requires a serious and creative talent in both 3D Art and management. Applicants must express their attention to detail, and their interest in management. The Secondary Lead 3D Artist does not need to specialize in a specific area of 3D as much of their work be rounded into working on other’s work. Adding details, etc.
The average day in this position may vary. The Secondary Lead 3D Artist should be expected to put in at least 10+ hours a week, at the very least checking up and staying up to date with changes. Obviously, there is no extreme dedication required. The Secondary Lead 3D Artist works with other Artists, checking their work, and adding details. When the Lead 3D Artist is not online, the Secondary Lead is in charge.

Lead Character Artist:
The Lead Character Artist is in charge of creating all 3D Characters, specifically, at least for now, for the Kickstarter Teaser Video. This person must be very talented, simply because characters are sort of a large portion of what gives life to a scene. It’s very helpful if the Lead Character Artist knows how to rig a character, however, this is not required.
The Lead Character Artist should be proficient in creating basic props for the character as well.
The average week for the Lead Character Artists consists of a very straightforward schedule. 5-10+ hours a week is roughly the expected amount. A concept/guide be given for each character, however, we, of course, do support creative freedom being an indie studio.

Environment Artist/Terrain Artist:
The Environment Artist is in charge of handling all major environments with support from other 3D Artists. The Environment Artist create a basic terrain and use assets from other 3D Artists such as trees, to put together a realistic scene.
The average week of an environment artist at consists of roughly 10-20 hours per week, creating 3D scenes, however, this , of course, vary from each week.
The Environment Artist should understand how to create environments for both detailed close-up shots and distant shots as well.
Programs such as world machine, Vue, and other similar applications are recommended.
Concepts and Guides be issued before each environment begins development.

Lead 3D Animator:
The Lead 3D Animator must be able to understand and create realistic pleasing 3D character animations. The Lead 3D Animator should also know how to rig a 3D character. The 3D Animator should have a good foundation of cinematography principles and understand emotions, and how to convey certain effects.
The average week of the Lead 3D Animator varies greatly. Some weeks, the animator may spend a long time on one scene. Other times, certain animation for characters not be needed. This can mean anything from 4 hours a week to 20 hours a week, however, we understand the amount of dedication we are asking for can sometimes be unreasonable. We, of course, allow for much flexibility for any of these jobs if needed.
**
Secondary Animator:**
The Secondary Animator should also be proficient in many of the things the Lead 3D Animator is. The Secondary Animator should understand how to rig and character and how to animate other objects. There is plenty of room for changes and adaptations for what this role means and how it fits in with the rest of our studio.
The Secondary Animator’s week is mostly the same as the Lead 3D Animator’s week.

FX Artist:
The FX Artist, commonly referred to as the VFX Artist is in charge of animating and creating visual effects such as fire, fluid dynamics, and cloth simulations. The FX Artist should understand how to create realistic simulations, render realistic materials for those simulations, and composite those items when needed onto rendered footage. Help be given for this job when needed, as I am also partly an FX Artist.
The FX Artist’s week is also very flexible, as some scenes may not need VFX, while others may heavily rely on them. 5-10 hours is a reasonable estimate.

Compositor/Renderer/Editor/Photographer:
The Compositor/Renderer/Editor/Photographer’s main job is taking all previous scenes, rendering them, compositing them, and editing them into the final product. This person should understand the fundamentals of adding audio, cutting clips, making small tweaks, overlaying footage etc.
This person should also understand how to capture textures with their camera, for things specifically in the actual game.
During the development of the Kickstarter Teaser, this person only be needed near the end for 10-20 hours in total work. When the game actually begins development, this person become more and more needed, collecting and editing textures for the game’s materials.

How To Apply:
Being an indie game studio, we like to keep all applying processes simple. To apply for a position at the studio, please send an email here:
Within the email be sure to include some basic details about yourself, your portfolio/any work you have done, what position you apply for, and any other information you find important.

Conclusion:
If you have read all that and have gotten here, congratulations, I’m almost done. If you do choose to apply for our studio, we thank you for helping to support our studio and take us one step closer to success. We are looking for not only creative individuals but also individuals who want to really dive into developing the teaser and game. Please post any other questions below in the comments and I do my best to answer them. If you have a very important question, please contact us here: business@.net

Please also feel free to check out our social media:

Instagram:
Facebook:
Twitter:

Thank you all for your time! - ( 3D Artist/Director)

hello , My name is and I have been 3d modeling for several years(and I believe I definitely have better skills then anyone I’ve met that’s self taught (though that may not be saying to much
) , but don’t have any proper training. I would be very interested if I could actually be of some use, but I don’t know if being self taught is a handicap that wouldn’t be acceptable I have some renders of a few of the things i created. if interested let me know and i’ll post some here or email them.

Hello, Arcanetave! I am glad you are interested in a possible position at our studio. I am , the Lead 3D Artist, and director of . When it comes to this stage in development, the most important factor we look for when deciding if someone is good enough for this position is specifically their portfolio. That is not to say other factors don’t play a large role in our decision, however, we are very much focused towards those who maintain reasonable quality. We also, of course, look for other specific things such as how the person manages each asset or task. Being self-taught is not a real ‘handicap’ when it comes to our course of development. We do allow for a lot of creative freedom as well(if that is what the person is interested in, and also if that still has them producing quality results). At this stage in development, we are specifically focused on the Kickstarter Cinematic video and as long as that looks good enough, we are fine with small delays or any other effects you believe would radiate from being self-taught. I hope this helps to answer some basic information. Thank you for your time, -

Would be nice to know who do you have on board by now btw…

Hello! Thank you for your reply! So far we have 2 Unreal Developers, 4 Artists with an added 2 Concept artists and of course the artists added from this ^ Then we have 2 composers/SFX creators and 1 marketing expert. Thank you for your time.

Need Project Manager for 3D Medieval RPG

Introduction:

Hello, my name is . I represent as the lead 3D artist and Director of , our latest game concept. The reason I have decided to post this thread today is because our studio is currently looking for a project manager. Currently, I am the director of , however, we are now looking for a new talented person who is ready to push the boundaries of modern game development. I explain in more detail what type of person we are looking for specifically.

**
Basic Story/Details:**
, as I stated before, is the game we are currently working on. I especially am a huge fan of 3D RPG games. We decided to create based around such games as DarkSouls and Skyrim. is set in a specialized medieval/dark age fantasy open-world. When we say RPG, we intend to include the full package. This means our game include: Magic, Monsters, Medieval Fighting, Fantasy Weapons, Creatures, Adventures/Quests, Castles, Dragons, and more. We intend to create graphics that align with our principle of pushing the boundaries of modern game development. This means realistic graphics. Players play as a specific character, with the ability to customize certain attributes. The most important detail regarding the main character is his/her ability with pyro-magic. The main character is extremely skilled in using fire in many ways. This is very much incorporated into his/her fighting style. Although the player’s character is skilled in casting fire, their overall form is rough. Because of this, the player must learn to control their ability, or the consequences could be detrimental. Because the character was so powerful, society rejected him/her. At this time, the character is considered a “wanderer”.
When the player begins the game, it starts with a cutscene where their character is traveling up a mountain in search of a new home/life. A few seconds later, the character drops down in the freezing cold. Luckily, an old wise man lives in the mountains right by. The old man takes the character in and gives him medicine. After a little lore, the character/player eventually gets his/her first quest from the old man and begins playing.
The big and extremely important twist in the game’s plot becomes evident roughly half an hour into the game. Essentially, the entire world’s border is what is known as the Frost. The Frost is a giant, deadly, blizzard that slowly moves in, consuming the huge world. The Frost moves in over the period of roughly 80-150 in-game days, although, that is subject to change. (1 Game Day=24 minutes). If a player or other life form stands in the Frost or near it for more than 30 seconds roughly, they essentially die. On top of being able to battle, upgrade, and explore the vast world, the player eventually must save the world from certain doom. The metaphorical Frost symbol was countered with the player/main character being a pyromancer. We are currently open to any ideas and additions to the storyline.

Who are we looking for?
We are looking specifically for a project manager to take on the role of directing the game. Although the person we choose have much creative freedom, I also still work with them to make sure we maintain the clear vision I have for the game. The person we choose be responsible for the following (with help of course):

*Working with me on directing the Kickstarter Animated Teaser
*Working with me and others on the rewrite of the GDD (We finished another one, but I feel that it’s not exactly what we need.)
*Working with our Marketing Expert on Kickstarter Backer rewards
*General Daily Management of making sure everyone has something to do.
*Finding areas where the studio lacks in required resources.
*Working with me and our studio’s CEO to find methods other than Kickstarter and the Unreal Engine DevGrant to fund the game (Only if needed).
*Other specifics I detail in email.

The project manager should have experience with at least 1 other successful video game, preferably an RPG similar to ours. The project managers average week varies, however, a reasonable 15 hours a week or less is about how much  be needed. Our studio is very flexible in this area so time is really not the largest problem for us. The Project Manager needs to express that they have strong central leadership and can work well with others.

The Current Team:
This is the current team the project manager help to lead to success. One side note, we have recruited more artists for the Kickstarter Animated Teaser.

Artists:
Lead 3D Artist:
Secondary 3D Artist:
Character Artist:
3D Artist:
3D Artist:
Concept Artist:
Concept Artist:

Programmers:
Programmer:
Programmer:

SFX/Music:
Gavin:
Brylon: Secondary Composer

Marketing:
Marketing Advisor:

As I stated before, multiple new artists be added including animators.
Currently, sadly, we have next to no funding for the pre-production/Kickstarter Teaser. We would love to find a stable method. The project manager want to be able to work well and possibly research methods of pre-production funding.

Other Details:
The game has currently been in pre-production for the last 3-4 months. We have established a few things for certain, however, we are looking for another person to take on some of the responsibility of management. Currently, we are working on the Kickstarter Animated Teaser. We are beginning work on the concept art for the teaser. The new artists be a large factor in the teasers development. After we finish the teaser concepts and the actual teaser scenes, we finish up planning for the teaser marketing. All social media is already setup and the website should be done shortly. We plan to Kickstarter in 3 months or so. The Kickstarter is estimated at roughly 100-150 thousand. After the Kickstarter completes, another month in between be added to prepare for initial development.

How to apply:
To apply for the position of Project Manager, please send an email here:
with details about yourself as well as the reason you are interested in this project and also any work you have done on previous games.

Conclusion:
Thank you to all who may decide to apply for the project manager position. It should be noted that we may have missed a few key important details in this thread. If you have any questions or concerns please contact us here:

Thank you for your time, -
**
Social Media:**
Instagram:
Facebook:
Twitter: