Hello. I’m a student developing my final project in UE5 (c++). The project focuses on player retention and the perception of progress, niching it to the category of games without a definitive end state.
I currently have an early prototype of ‘Endless Conquer’ - a first-person shooter, beat ‘em up, dungeon-crawler with procedural room progression. I would like to ask for playtesting so I can iterate and improve upon it; I am specifically looking for feedback on:
- Combat Pacing
- AI Behaviour
- Difficulty Scaling
- Clarity of Progression during Play
I would really appreciate any participation and feedback. The game and the feedback link can be found below:
Game: Endless Conquer
Link: Feedback Form