Good morning!
Sorry for the caps guys…
I wasn’t sure whether it should have the [Learning Resources] prefix or the [Community] prefix. I was recently watching some really old streams from the Unreal Twitch broadcast archive, in particular this one and this one. And I suddenly realized that these old videos had something special which was unfortunately lost in more recent streams and learning videos:
- They are quite informative.
The guys give you a lot of info, they are actually just speaking during the whole video. While it may seem boring, in my opinion this is not necessarily a bad thing.
- Instead of telling you what to do they explain how stuff works.
Seriously, this is really important and I am not the only person telling this because I read this on forums some time ago. But please don’t read it as “Don’t do what-to-do videos” because practical stuff is really important and fun too. I liked your recent C++ videos and being primarily a C++ programmer I always watch 's blueprint videos just because how cool he is and how fun and awesome is what he does.
But currently there’s serious lack of fundamental information about how things work, what they are and why they were made in this way and not in the other.
- Experienced Programmers speak to Experienced Programmers.
Well maybe it is not quite it, but it feels, especially in the rendering video, that the guys really speak to people who know what they are talking about. This is something completely absent among recent learning videos. Most of stuff we see today is either:
- Artists speak to Artists
- Programmers speak to Artists
- Experienced Programmers speak to Newbie Programmers
Well, I realize that this all is very important and there are lots of artists and people who want to learn programming from scratch. But there are also some of us who already learned the difference between . and -> in C++, got used to Unreal’s class declaration syntax, know what PIXELFORMATDESCRIPTOR is and are even able (at least in theory :D) to write our own small game engines. Some of us would really like to hear about how the Unreal Engine was designed, what it is able to do and what it is not able to do. Where and how to extend it and when not to extend it because maybe there’s already a system that can do what we need.
- They give you background information.
Well, that’s something cool
I liked when the guys were telling a bit of historical background and told how they were making UE4 from UE3. This is a nice addition that helps to understand why things are like they are.
- I like how excited and enthusiastic Fricker is about everything they made in the engine.
That’s cool, need more of him on the streams!
Well, sorry for my English! I didn’t sleep well and my English is as messy as my mind is. If there’s something wrong please don’t hesitate to ask “WTF?”
And no pressure! I realize that the developers have job to do and making videos is not their primary task! I just wanted to give you some ideas.
Thank you and happy weekend!
Robert.
PS. Is it just me or are all of your old Twitch videos are now titled “New Cinematic Lighting & Rendering Features Used in the Paragon Trailers + Game Jam Results! - LIVE from Epic HQ #gamedev”? As I said my mind doesn’t work very well right now…