Hey guys I finally have allocated some time to work on my indie game, but I’m having some difficulties when it comes to a few aspects of my game. For example i am creating bubbles that should float around in a blocking volume but I only want a 2d movement, yet my bubbles must be able to be destroyed upon users touch. That much i have figured out… Heres where the question comes in. When creating a mesh particle emitter, is it possible to use a blueprint and if not what is the best way to spawn these bubbles into the level and appear at random areas within the blocking volume.
Next question is one I have been fighting with for a while, but lets say a particular bubble has a bomb in it, how could i create a shockwave that can destroy other bubbles within that shockwave, or is that something i have to set up in cascade. Here is a basic premise of the game… You have a time limit to pop as many bubbles as possible, some bubbles contain power ups like a bomb, or something else, so using the power up bubbles at the right moments will increase your score. Yet I cant get my power ups to work until i can get a way to destroy other bubbles with either particle effects or other means… So anyone have any suggestions? Im getting to a point Im considering starting on a newer project idea, but at the same time i really don’t want to abandon this project until I am just 100% stumped. Thank you all for taking the time to look this up.