Need help with Yaw Input

I am trying to make a Pawn from scratch, because I want the player to be a ball affected by physics.

Movement works in my blueprint, but the camera doesn’t rotate around the player (don’t mind the compile button I was testing things) using the add controller yaw input.

Here’s the blueprint

I am using the enhanced input system and it is configured correctly (although you don’t see it in the image)

So…I’m just confused, why the camera is not rotating around player?