I am trying to make a Pawn from scratch, because I want the player to be a ball affected by physics.
Movement works in my blueprint, but the camera doesn’t rotate around the player (don’t mind the compile button I was testing things) using the add controller yaw input.
What vis said but also make sure your not using control rotation on your camera, there’s a few settings pertaining to following control and locking positions in the camera components defaults/settings you should play around with if you’ve not already