Need help with Yaw Input

I am trying to make a Pawn from scratch, because I want the player to be a ball affected by physics.

Movement works in my blueprint, but the camera doesn’t rotate around the player (don’t mind the compile button I was testing things) using the add controller yaw input.

Here’s the blueprint

I am using the enhanced input system and it is configured correctly (although you don’t see it in the image)

So…I’m just confused, why the camera is not rotating around player?

Did you make sure to add a springarm for the camera to have an anchor point in your character blueprint?

What vis said but also make sure your not using control rotation on your camera, there’s a few settings pertaining to following control and locking positions in the camera components defaults/settings you should play around with if you’ve not already

ok sorry for asking guys finally it was that i deactivated use pawn control rotation and the inherits in the spring arm component

Don’t be sorry that’s what the forum is here for were all here to learn an incredibly complex engine, best of luck :pray: