So for the last week I’ve been trying hard to master UV wrapping. But there is some weird issue arising with my model and I’m having a hard time getting to the bottom of it. The problem is that apparently I have phantom vertices/faces or edges but in all honest I have no idea what they are since I am unable to find them when selecting them in the UV image.
This is what happens when I select all my vertices in my model in edit mode and use smart UV project. As you see the image unwraps it self but I have phantom points which are related to my model but cant be found. ( shown in the picture bellow ). No UV overlapping issues in UE when importing.
I of course tried another way. I selected faces individual and unwrapped them which worked fine but those phantom monstrosities are still present ( dragged them bellow the UV space ). With this second option I’m getting UV are overlapping by 11% when I build my lightning in UE. ( Yes I have second UV image for lightning )
Now I am prepared to revert to my earlier version of the model but I still hope anyone can help me resolve this before I do that. It would also help me to prevent this in the future.