Need Help with Unified EngineAssociation Code for MOBA Game Development Team

Hello Unreal Community,

I’m currently leading a development team working on a MOBA game using Unreal Engine, and we’ve decided to use the Unreal source engine for our multiplayer server build. Each developer on the team has cloned the engine source from GitHub. However, we’ve noticed that each of our developers has a unique "EngineAssociation": "xxxx xxxxx xxxxx xxxx xxxx" code.

For consistency and easier collaboration across the team, we need to have one shared EngineAssociation code for all developers.

Could anyone provide guidance on how we can achieve this? Is there a way to unify the "EngineAssociation" code for all team members, or is there a recommended approach to ensure everyone is using the same engine configuration without this variation?

Thanks in advance for your help!