Hello, I am having an issue with the NPCs in uefn, currently when they turn around a corner, if they are slow (crouching speed). They will turn in a very robotic/rigid way.
In unreal engine there is a rotation rate which can smooth out the NPCs turning speed, in UEFN this option is unfortunately not available. Is there any work around for this?
I’ve been researching a bit about NPC for UEFN and it would be great I you can share more info on how you have your NPC set up, specially its animations!
In any case, based on the information I have, it seems to me that the problem is due to not having any rotation animation set when the NPC is crouching.
I’ll be waiting for the extra info to keep looking after this issue!