Hey!
Gonna do it quick.
Infos:
- I’m doing a true first person setup
- It’s listen server multiplayer
- I’m using a replicated aim offset for look direction
Question:
- How do i handle animations that are for holding items so that they are always in the players view?
For example holding a gps, that always needs to be visible to the player, no matter if he looks up or down or whatever.
What’s the best way for this in a true fps setup?
IK targetting?
Bone rotation modifications?
I’ve tried to use aim offsets for this as well. In this case i do it for a flashlight and it works kinda meh, i’m really not happy with it AND i didnt find a way to keep the flashlight/arm so that the player always sees it in its view, just like in normal fps setups.
I would also have to create aim offset animations for standing/crouching position for each item thats being held which seems to be a lot of unnecessary work.
And the flashlight does not stay centered if other animations modify the rotation of the pelvis like running left/right.
I’m kinda desperate…
Here is the video as an example:
https://www.youtube.com/watch?v=ucelTQLi2n0