Kia ora
I’m looking at the mareial list here in 3Ds Max 2012 and trying to figuer out which slot
I attach the OCC map to
Ambient Colour? is this Occlusion <filename>_Occlusion.png
Got the Following
Diffuse Colour <filename>_Diffuse.png
Not sure about
Specular Colour I issume is it for Specular map <filename>_Specular.png
Specular Level or is it this one
Glossiness I’m gussing is the <filename>_Glo.png
Opacity I don’t know don’t use
Filter Colour No Idea
Bump I use the <filename>_Normal.png
Reflection ?
Refraction ?
Displacement I use the <filename>_Height.png, seems it the same as a displacement map as I understand it
Just need to translate which texture link where so it’s correct on omport into UE