Hi all, I am breaking my head for a few days already trying to figure out how to solve this in an animation blueprint.
I have a transform of a tree, that I need to grab.
I would want to use the original rotation to effect the mechanical hand that should grab it with some offset from the origin point. However I need to get rid of it’s Yaw rotation, so that the arm would only align with the up vector.
The difficulty is when I take the initial rotation and set the yaw to zero, it completely messes up the rotator, GetUp Vector and converting it to the rotator also doesn’t work for some reason.
It seems to be very simple, but I can’t get it.
I would appreciate if someone knows how to solve this!
Thank you in advance!