How do I solve this. First project.
Blueprint Runtime Error: “Accessed None”. Node: Set IsFalling Graph: EventGraph Function: Execute Ubergraph ABP Jump Fall Etc Blueprint: ABP_Jump_Fall_etc
How do I solve this. First project.
It seems you’re using an invalid Character reference; creating a variable is not enough, we need to assign it value. You’re doing it for the other variable, though:
I reckon that’s what you need here.
Or are these different blueprints? If so, perhaps you could explain what is going on, and / or how the the value of Character
is set?
That did fix the problem of my character having a jump/falling animation. However now my character does not land and stays floating. Do you know how i would fix this. Also thanks for helping with the first problem.
No, not without knowing how you’ve scripted it.