So I’ve been actively using Unreal Engine for about three weeks now and I must say that I’m a satisfied customer.
I do however have a question about player saves or whatever you want to call it. I’m developing a survival game (how original, I know) with my brother, but we got stuck on saving player data.
We both come from a webdevelopment background, but since we both don’t know C++ we have chosen to use Blueprints for our project. We need to be able to store data in a database, preferably MySQL.
I’ve searched my *** off the last couple of days on how to do it using Blueprints, and I’ve only found people referring to API’s and plugins.
I was wondering if anyone could explain to me (on noob level) how to integrate both C++ and/or MySQL to our Blueprint project, if even possible at .
Kind regards, thanks in advance, and sorry for the spelling mistakes (no native speaker),
Thanks for taking the to reply guys, but wouldn’t using SaveGame objects store it client-side?
That’s absolutely not what I want because of players then being able to alter those values.
Is there no way to refer to C++ code from a blueprint? And are there no ways to use an API / REST to connect to a SQL database?
No guides or tutorials someone could let me know about?
To me it seems storing values in a database is quite the important feature, how come this is so hard to do in Unreal Engine?
Anways let me know, and thanks again, I appreciate the replies.:o