so i been trying to figure this out for a while now but i cant seem to find any tuts on how to do this correctly.
below is what i have going from the errors i get saying collision on the 3rdpersonbody is disabled i tried to enable it but dosent seem to take an i still get the error. now i have tried many different things an look at alot of the post here but still getting no where. below is a pic of my blueprint.
yeah ive tried something similar to this as well but no matter what i do to try to set collision to enabled i still get a warning that its not enabled
PIE:Warning: Warning Invalid Simulate Options: Body (FirstPersonCharacter_C_10.3rdpersonbody HeroTPP) is set to simulate physics but Collision Enabled is set to No Collision
Well like I said, it depends how your character is setup (which I don’t know… so :p) but what do you mean by “something similar” though? this could mean anything xD it could be just one node that you missed.
First, do not enable physics in the capsule component but in the actual skeletal mesh… and disable the capsule collision.
Okay that’s a bit weird… it should work… did you try it on yourself (the character you are controlling) when you are the host?
I can see why it would not work on a client (you would have to replicate these).