This is a really simple job. I’m in a spot where my time isn’t enough though.
I have about 300 UV mapped FBX models, really simple geometry(walls, roof meshes, wooden beams, barrels etc. All low poly). I need them assigned to textures that I already have(atlas maps).
In most cases I believe this involves adjusting their UV maps to the textures as well. It’s nothing hard, just takes time I don’t have at the moment since I’m working on unrelated some work projects outside my game project.
Just throwing it out if anyone is interested in earning some money with simple stuff.
[22:04:23] CiberComanche: ok
[22:04:31] CiberComanche: what do you need
[22:05:48] Micke : https://www.dropbox.com/./Setup.jpg?dl=0
[22:06:21] Micke : It looks like that. Those UV maps onto that diffuse
[22:06:41] CiberComanche: what your price
[22:06:55] Micke : What would you charge for that?
[22:07:07] CiberComanche: i want 500 usd
[22:07:29] CiberComanche: i will use quixel suite ok
[22:07:31] Micke : Alright, I got a few people charging less.
[22:07:49] CiberComanche: what is your problem
[22:07:55] Micke Söderqvist: ?
[22:08:08] CiberComanche: respect my price
[22:08:21] Micke : Alright. I’m removing you. Bye bye.
[22:08:28] CiberComanche: and you will dye
[22:08:34] CiberComanche: today
[22:08:46] Micke : I’m reporting you to the Unreal admins. Good luck.
[22:08:48] CiberComanche: i pass
[22:08:52] CiberComanche: expecial
[22:08:54] CiberComanche: signal
[22:08:58] CiberComanche: for every people
[22:09:00] CiberComanche: animal
[22:09:01] CiberComanche: plant
[22:09:05] CiberComanche: atom
[22:09:08] CiberComanche: to kill you
Hi are you still looking for help? Can you explain the problem a bit more? Your textures have not been applied to your meshes via materials? I can probably help but I’m not sure I fully understand what you need.