As seen with the video above, the socket for the armour my character’s wearing translates downwards when it’s not supposed to when the character “flips”. I set no collision on the actor blueprint, still doesn’t solve it. I tried different configs for attach type, doesn’t work either.
This is the spawn blueprint for the socket:
This is the BP for how I flip the character:
Also to note: I have the attached mesh as a skeletal mesh because I needed to give it a morph target for customisation. The character mesh is also the regular ones editable in Persona and not Paper2D
Any help is much appreciated!