I have created a properly functioning sliding door with a volume trigger in my level. The problem I am having is that it slides the opposite way that I want it to. It is sliding on the correct axis and all, but I want it to slide the opposite direction from what it currently is.
I.E. When looking at the door and walking into the trigger, it slides left, but I want it to slide right.
That made my door go to an unknown location… Then I realized that I am really dumb and all I needed to do was make the last key value on my sliding door timeline -180 rather than 180…