Hello everyone. I have a very simple material, but in shader complexity mode my mesh still red. Can somebody explain me why it’s happened?
That shader looks fine. I’m assuming it’s ‘opaque - default lit’?
Then it’s true. You can’t rely on the shader complexity view
What do you mean? Why?
That mode is apparently not keeping step with the new materials.
There’s a lot more going on under the hood, what with different material modes, and SM6.