Need help with shader complexity

Hello everyone. I have a very simple material, but in shader complexity mode my mesh still red. Can somebody explain me why it’s happened?


That shader looks fine. I’m assuming it’s ‘opaque - default lit’?

Yes, it’s opaque -


default lit

Then it’s true. You can’t rely on the shader complexity view :slight_smile:

What do you mean? Why?

That mode is apparently not keeping step with the new materials.

There’s a lot more going on under the hood, what with different material modes, and SM6.