Need help with scripting level

I have created a level inspired on the boulder chase sequence from and am having difficulty with scripting it as I have no clue how to, it is for a project in college and I need it done immediately. Basically I have created a cylinder tunnel that has a normal horizontal starting area then a gradual downward slope leading into a large box which is going to be my finishing area. The level is crude at best and is made for VR but as long as it has a working animation within I’m in the clear. In the starting area I want to script a print saying 'Look Up, Look Down, Turn around, and then for the boulder to begin rolling towards to the character and chasing them. I have created a small pit inside the box that the boulder rolls into and I understand I can just turn on physics for the boulder so once it’s began rolling down the hill it will continue on it’s path. Relatively the boulder is about twice the size of the character and the starting area is about 10m. Would I also have to create triggers for my ‘look around’ commands so that the game registers the character has done it? please help

What you want is a bit too involved to expect someone to describe in a forum post. You need to learn the basics of blueprint and UMG and get back with more specific questions.

I can understand the confusion. I understand the concept of blueprinting however I don’t know the correct commands and terminology as I’m new to UE4. Basically I have a sphere (Boulder) that I want to animate so that it begins to move towards my character, as it is behind him, and then continue rolling down the slope (I know physics can do this). I also need to know how to blueprint my player character’s death upon impact with the sphere (boulder). The last thing I need to know is how to blueprint a level ending once my character has reached the end of the level and interacted with an object on a podium.

  • Movement of actor (considering placing the trigger behind character and printing ‘walk backwards’ on screen at beginning of level)
    -Character death (If possible how to rig a ‘bone crunch’ sound on death)
    -Level Ending

Can someone give me a step by step on how to do these things or post images/links of the necessary blueprints please?

100+ views but one response… guess no-ones willing to help then?