If this question is in the wrong forum or can be solved with Blueprints, please move it to the proper section.
Heyo UE Community,
I found this Project a couple hours ago for a Top Down Shooter ( GitHub - EdwardCoughlan/TwinStickShooter: Twin stick shooter starting point ) and got it working with the latest UE4 Version (was only some minor stuff to fix).
Sadly I am only learning Blueprints right now and the project is written in C++, where it also has Blueprints.
The thing is:
Moving the mouse lets the Owen Actor look around where the mouse is pointing. If I emulate a 2nd player (Dedicated Server Checkbox checked or not), then the mouse look is not being replicated. Can this only be done in C++, since it is a C++ project or can it also be done using Blueprints?
(Asking this, since I tried to use BP Replication and it somehow did not work, but I bet I just did something wrong)
Either yes or no: Can someone point me in the right direction? That would be nice.