Hi!
Like the title says, I need help with procedural meshes. this is for the crafting mechanism in my game.
By crafting I mean you actually take a mesh from the game and separate, bend or demolish pieces of it. and add those to other meshes. I never really saw this in games, but I know it is possible in some way. I only do not know how.
Does anyone knows the progress of modifying & adding meshes via script real time?
Thanks in advance,
Teunu