Hey folks, so I have an issue where I am timelining an actor 100 units up, then trigger a simulate physics to let it fall down after a while. It works great but for some reason when i simulate it in editor it seems to display fine BUT when i test it in game, my gate disappears and spawns somewhere on top.
Here is the code.
and here is the bp in action
SIMULATION INSIDE BP EDITOR (works as intended here): Screen capture - b291a292511befe810a02bc41f0727d4 - Gyazo
If someone knows why this is happening let me know as I am stuck :/.
I had another set up: Screenshot - 4786d24535844dc79549acb82c0298d6 - Gyazo
the problem with this set up was that when recalling the event via a input action, it wouldnt do the action again but for some reason teleport about -100 units below ground for some weird reason.
If you know the problem to any of this please feel free to reach out as I appreciate it