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Need help with Predict Projectile Path by line trace.

So my problem is relatively simple, and since i’m new to UE4 and haven’t found a proper fix for this, i’d figure i’d ask the pros.

As you can see, i added a line trace that predicts bullet drop (works really well). HOWEVER, when it comes time for collision, it stops directly before colliding with the AI. How do i fix this so that it collides with AI and triggers subsequent code (health reduction, destroy actor, hitmarker, kill popup, etc) ?

So i’ve figured out my main issue. HOWEVER now i am having THIS issue. Anybody have an idea on how to put my Projectile Base on the same Trajectory as the line trace?