I’m pretty experienced with Blueprint, but so far I’ve just been working with character controller and manipulating multiple values to move my pawn around the way I want to. But the movement of the the character controller is all physics/velocity based.
If I wanted precised movement (ie. 250 units exactly every time I dodge), what would be the best way to go about that?
I have tried [Set Actor Location] (Per frame for X seconds) which is the closest I’ve gotten to precise movement, but that causes my player to go through collisions.
(Example: Smash Bros | Dodging Mechanic: Same Distance Everytime)
If anyone could give me a general idea of how to go about that or a link to a video I would highly appreciate it. Thank you in advance!