Hey there! I’ve been pre-producing for an upcoming university project for a while now, and the last step in creating a playable prototype is point gravity(Gravity that pulls the player to a static mesh such as a sphere/planet). I’ve been trying to get this working for about a month, and I’ve searched pretty much every page on google and I’ve found that multiple people have been able to get it working inside blueprints and seen some videos of it working. I might be able to program the function with some guidance, but i’d much rather use blueprints. I’ve found some helpful guides here and there, but I really need some kind of step-by-step guide or a screenshot on how to make it work, since I’ve been trying for so long and would love to be able to move on with the project. Here are some of the references I’ve been using- would anyone be able to guide me from here?
https://answers.unrealengine.com/questions/47792/gravity-sphere.html
https://forums.unrealengine.com/showthread.php?8262-Rolling-Ball-Game&p=69552&viewfull=1#post69552
Thanks a lot for your time! Hopefully if I can get this working, people in the future can use this as reference.