Need help with playing animations live in Unreal Scene while recording videos in green screen virtual production

I am learning green screen virtual production using HTC VIVE MARS tracking system and Unreal Engine 5. I have put a few characters in my Unreal scene to fill the background and those characters have animations too. But when i try to shoot, the animations is not playing while the Live Link ‘Capture’ is on and when i try to turn ON the preview play and simulate the scene and try to Capture, the animations which was being played is playing separately in the viewport and in the capture scene the animations are paused. I feel like the background is a little static even though the camera movements are linked and recorded live without any lively elements in the background. So I need help with recording the unreal scene with animations as the background and the actor on green screen in the foreground and the aim is to record the live keyed and composited output. Can someone help me with this please. Thank you!

Are these animations playing from Sequencer? Are you capturing from Take Recorder?

Neither. Because playing the animations from sequencer or take recorder and using the Live Link Capture simultaneously isn’t working. What happens is the animation keeps playing in the viewport, but it is not showing in the live link capture. The animations freeze exactly on the frame in which the Capture is clicked and the scene becomes static with no lively elements. The animations like wind animation for plants and other such material animations are played with no problem while recording, but the animation asset which I imported or the manual animations i did in sequencer or take recorder is not working.

Are you using Composure? I am not familiar with Live Link Capture. Are you able to take some screen shots of your setup?

No, I’m not using Composure. The Live Link Capture here works similar like when you connect your iphone camera and V-Cam in UE. Like, the camera movements is synced and you use take recorder to keyframe the camera movements right. Similarly the UE camera is linked with the live camera which you have got in your hand and the camera movement is synced. But instead of sequencer or take recorder the video output is recorded using some external party like Pearl or using cards like AJA and such. The Live Link Capture is like when the camera movement sync starts and ends. Like I said before I’m having a hard time recording with character animations in the background.

Sorry, I am not familiar with Live Link Capture and oddly I am having a hard time finding someone who is.

Thanks for trying to help Shaun. Appreciate it!
Will update if I find any solution.