Ok so I have tried to tackle this issue in many ways and am finally reaching out for much needed help. I am creating a game that starts off as an FFA and then turns into an endgame when a timer ends. I have a timer set up for 10 minutes, when the timer ends it disables all player spawn pads (16 of them). I want it to disable ALL spawning as well, to where players who are eliminated after the 10 minute timer have to spectate. Last player alive wins and the game restarts. When the timer ends, even though i have seemingly all of my spawning, island, and team settings correct, the game still spawns players in the air after the timer ends. I have island settings set to only allow spawning at player spawns. Maybe I am missing something here? Feel free to ask any questions. I do not know how to code, anytime I try to have AI write a verse code for this mechanic only, it doesn’t work. Any help would be greatly appreciated.
Haven’t used this option in ages but I believe this is what you’re looking for. Just set it On and when you disable spawn pads player’s should no longer spawn.
An alternative approach if it’s not working is to use a player counter and a different class with Spawn Limit set to 1 and then when the 10 minutes elapse to change all players to that class so they have only 1 life
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You just made my day. Got it working. Thank you very much
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Happy you got it working
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