The problem I’m having is when I press forward for example and then backwards to pivot, my character almost instantly stops and changes direction regardless of what values I set for the Max Acceleration or Breaking Deceleration Walking. I see that these values do affect the start and stop movement, when I lower them they’re much slower, but the pivot is still happening almost instantly. How can I make it so when I try to pivot, it slows down to a stop over half a second for example and then changes direction? Is there a setting I’m missing? Thank you!
Lowering the Ground Friction value in the Character Movement Component helped me achieve the desired movement.