Hi there,
as someone might know I’m trying to implement Photon C++ API with UE4. I’m almost done but as I’m not a very well programmer regarding c++ I have one last obstacle to get rid of. The API defines a method named opCustom takin in an OperationRequest. This operation request takes in an operation code (nByte) and a second parameter OperationRequestParameters. This is a dictionary<nByte, object). I know how to do this in C* but cannot get it working in C++. Is there anyone out there who can help me?
I’ve included the files of interest from the Photon API for reference.
In C+ it is done like this:
var parameters = new Dictionary<byte, object>();
parameters.Add((byte) ClientParameterCode.SubOperationCode, ClientOperationCode.Login);
parameters.Add((byte) ClientParameterCode.UserName, username);
parameters.Add((byte) ClientParameterCode.Password, password);
var request = new OperationRequest {OperationCode = (byte) ClientOperationCode.Login, Parameters = parameters};
Thanks in advance.