Need help with PCG logic to spawn text alongside static meshes without exploding Unreal

So, I’ve set up a data table I’m using to divide the content between male and female and age. With this I can designate a 3D mesh that suits the person, adult male, child female, etc. So far so good. The thing is, I also want their names to appear. The only way I could manage to do so is also too performance heavy on the computer, which is by spawning an actor with a text render that’s fed the string and integer from the CSV (name & age). I shows the name accordingly, but it’s just too much. I’m sure there is a much better way to do this, but I just can’t figure it out. I’m not too well versed in blueprints or programming in general. Here are some screenshots of my set-up. Any ideas?