This is my first time posting and I have only been using Unreal for a few months.
I am working on an NPC that will walk to a random location (done) and find the nearest corner of a room and walk to it. I am using 3 sphere tracers facing forward, left, and right. From these I find the closest wall and the second closest wall. All of this works well, and I am moving on to moving the NPC into the corner which is not working as I want it to.
First I don’t think I’m using the right nodes to actual do the movement, I want the mannequin to walk to the corner. Second it appears that turning right works somewhat, however turning left doesn’t rotate the actor, and moving forward only moves on the world x axis which I guess makes sense but not intended.