Need help with packaging error: ExitCode=1 (Error_Unknown)

Hey i finished my project! :slight_smile:
It worked in the editor but i cannot package it.
Hope someone can help me, i don´t wan´t to send in to the client with the project file :frowning:
Greetz

here is what the engine said when i try to package it:

UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/SIstell/Documents/Unreal Projects/mordentral-vrexppluginexample-de924c9ce1ad/VRExpPluginExample.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/SIstell/Documents/Unreal Projects/mordentral-vrexppluginexample-de92
4c9ce1ad/VRExpPluginExample.uproject" -cook -stage -archive -archivedirectory="E:/Projektdateien/CVUA/UE4 go/Neuer Ordner" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\SIstell\Documents\Unreal Projects\mordentral-vrexppluginexample-de924c9ce1ad\VRExpPluginExample.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.13\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe VRExpPluginExample Win64 Development -Project="D:\SIstell\Documents\Unreal Projects\mordentral-vrexppluginexample-de924c9ce1ad\VRExpPluginExample.uproject"  "D:\SIstell\Documents\Unreal Projects\mordentral-vrexpp
luginexample-de924c9ce1ad\VRExpPluginExample.uproject"  -remoteini="D:\SIstell\Documents\Unreal Projects\mordentral-vrexppluginexample-de924c9ce1ad" -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8337791s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.13\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe VRExpPluginExample Win64 Development -Project="D:\SIstell\Documents\Unreal Projects\mordentral-vrexppluginexample-de924c9ce1ad\VRExpPluginExample.uproject"  "D:\SIstell\Documents\Unreal Projects\mordentral-vrexpp
luginexample-de924c9ce1ad\VRExpPluginExample.uproject"  -remoteini="D:\SIstell\Documents\Unreal Projects\mordentral-vrexppluginexample-de924c9ce1ad" -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Target is up to date
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 0,49 seconds (NoActionsToExecute executor: 0,00 seconds)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,7176014s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: BUILD FAILED D:\SIstell\Documents\Unreal Projects\mordentral-vrexppluginexample-de924c9ce1ad\Binaries\Win64\VRExpPluginExample.exe was in manifest but was not produced.
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.AddBuildProductsFromManifest(String ManifestName)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
onary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Hi SvenIstel,

Please post the contents of the entire Output log which will show what is causing the Automation Tool to fail. To get this, open your Output Log, right-click to clear. Then package your project. When finished, cut and paste the entire contents of the Output Log into a text file and post as an attachment here.

Thanks,

.

Hi SvenIstel,

Since we have not heard back from you in a while, we are marking this post “resolved” for tracking purposes. However, if you are still encountering a problem when trying to package your project, please respond with the requested information and we will continue to investigate.

Thanks,

.