Hey Dudes,
i´ve a problem with the SetWorldOriginLocation node.
I try to create an endless sidescroller game so i have to deal with the max level size restrictions set by UE4.
My attemp so far:
I set the world settings to “Enable World Composition” and “Enable World Origin Rebasing”.
I spawn a chunk, when the player enters that chunk i want to zero the worlds origin on that chunks location and spawn a new chunk behind.
The problem at moment:
SetWorldOrginLocation seems to have no inpact. It spawns multiple chunks at the same position, a lot of “Chunk Enter”-Events are fired and the editor crashes.
Any tips would be helpful.
Thanks!