Need help with objective display system.

So I followed a youtube tutorial on how to make an objective system and it only showed how to receive a new objective by walking through a blueprint with a box collision, does anyone know how I can receive new objectives in other ways like interacting with an object?

https://www.youtube.com/watch?v=lEPmXI1-7cc - tutorial I followed

So I will be a bit blunt here, the tutorial you suggested is very simple however outcomes are also simple so its hard to call a quest system to it at its current state.

A more robust quest system step by step just googled over here. This one is more in detail, more extendable, not a very huge system and doesn’t have conditions of completions or dictionaries but still very good in many terms. If thats overwhelming to start with you can prefer the below one.

This one will simply walk you through some ui, some interfaces and some data communication. Send Remove Objective , update its status etc. This would be more beginner friendly and you will be still able to send remove quest not just from actors but from any button,npc.