Need help with no value by reference in UpdateActors - AiPerception Component

Hey guys, in new in AI scripting in UE4, and i was following the Miezko and Ian Tutorial about EQS and AiPerceptions.
My AI dont return a bool variable (in case is EnemyVisible) when he saw enemy. so i whant know if this issue i got here in Picture can be realeted about this problem.

Thanks in advance.


Its works, By the way, i was doing wrong the way to process the sense.
Sorry guys for borthering.