Hello, i am doing a project at the moment for uni and the requirement is to use blueprints. Which is annoying as we are programmers being made to do this using blueprints. Basically what I want to do is pass in a list of required “Keys” as an array of strings and compare them to the players inventory which is also an array of strings. I can show you how i would do it in C++ which would take me 2 minutes literally…
string] requiredKeys; //passed
string] inventory; //local
int requiredKeysAmmount; //local
bool] hasKeys //local
//Required keys is passed in and inventory is a variable that is held in the function
//within the interface.
//Loop for the ammount of keys we are looking for
for(int x = 0; x < RequiredKeys.size(); x++)
{
//Then loop for the inventory
for(int y = 0); y < inventory.size(); y++)
{
if(inventory[y] == requiredKeys[x])
{
//We have one of the keys we are looking for...
hasKeys[x] = true;
}
}
}
if(hasKeys.size() == requiredKeysAmmount)
{
return true
}
else
{
return false;
}
But blueprints are a mess to do simple things like this from my experience with kismet. Since this is the criteria of our assessment I have to make this in a blueprint. here is what i have currently as my blueprint:
Can anyone please help me with implementing this stupidly easy piece of code into the nightmare that is blueprints? (Well to me atleast!)