Hello, I need with something that is currently bugging me. In my animation state I have my idle state to transition to Walk Forward Start, Walk Forward, Walk Forward Stop back to Idle. I am trying to do the same to Walk Backward, the only problem is when I move backwards my character still plays the Walk Forward animation rather than the Backward animation.
Hello!
You’re going to have to adjust the way pawn rotation is handled.
By default (in the BP_THIRDPERSONCHARACTER), Unreal ALWAYS orients character to be moving forward, no matter where the camera is on them.
Mess with the ROT settings here:
That should get you started. I have no idea (at the moment) what the math/logic is to properly apply backwards movement to a character and how to apply the detection of such movement to the animation blueprint; I personally haven’t needed it.
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