Hey, I’ve been trying to make a world that has multiple classes that have HUD devices connected with them and are meant to be split evenly between all of the 16 players so that only one class applies per player. However, sometimes players get more then one class or none at all, and sometimes only the HUD shows up and the target player doesn’t receive any items in the class designer. I’ve tried messing around with the world settings and the multiple devices, but nothing seems to permanently fix my problems. Any help would be greatly appreciated, thanks
Have you tried Player Reference Devices.
One for each player, registered by thier spawn event.
Then each Class Designer’s - Change Player to Class function, uses a different, Player Reference Devices on Activated event.
Use a Round Settings Device, or timed objective device, to Activate all Player Reference Devices.
I havent actually. Ill give that a go. Thanks!
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