Hey everyone. I have a blueprint pawn that has controls for flight that works pretty well. for some reason the moment I try putting the same controls on a character (I want to eventually animate my spaceship for custom animations for landing and such) or change the static mesh in the pawn to a skeletal mesh, the controls break and won’t turn anymore.
Here is the blueprint I’m using for flight rotation.
Flight turn to mouse > BlueprintUE.com | PasteBin For Unreal Engine 4
It works perfectly on pawn (I used the default pawn that comes with flying template as a start)… but like I said… the moment I try putting a skeletal mesh on it or using the same control with a character I loose the ability to turn.