Hello, I’m pretty new to Unreal Engine and I’m trying to make a little prototype, where the player character is able to walk on walls / the ceiling.
For this, I’m using a pawn with a sphere as root component an already made it able, to get up on a wall via a ramp.
But I’m struggling with the movement in direction of the camera.
Here is my current movement blueprint:
I can control the pawn and it moves correctly forward / backwards and to the side. Also looking around is working, but my pawn only moves in the set direction, not where i am looking. On the Camera Component of the pawn “Use Pawn Control Rotation” is enabled, otherwise the camera rolls with the pawn.
I already tried to find some tutorial, but could not find anything that helped. Also tried to add the camera rotation somehow, but it only resulted in movement of the pawn, when I rotate the camera