Need Help With MetaHuman Hair Not Animating

I’ve been having an issue with my Metahuman where the hair isn’t moving with the Metahuman himself. The scene is my character walking out of an elevator, but when he walks out his hair stays behind floating in the air. It appears to be animated, as well but isn’t coming with him. I have a video of the issue but I can’t upload it here cause this i’m still a new user. But to run through what I’ve tried is, I’ve made sure that all the hair assets are binded to the face skeleton, I made sure the animations are active, and I even tried to replicate the issue in a clean level and can’t get it to happen. Any help or ideas would be appreciated. I tried asking on Reddit and didn’t get any help.

Hi @ChavyChaffChop , welcome to the forum! Let see if we can get to the bottom of this problem so we can find a solution :slight_smile: . If it’s okay with you could you please answer a few questions/ follow a few steps

  • Back up your current project just in case
  • What version of the engine are you using? (This will help me give you better instructions based on the version)

Checking the Groom Binding Asset:

  • In your assembled folder where your metahuman character Blueprint is in go to Face-> Grooms-> check to see if the “GroomBinding” assets are there
  • Open your metahuman BP → Viewport → Find the groom you are having problems with and select it in your components panel → Go to your details Panel while having the groom selected-> scroll down to find the “Groom” category-> ensure that the correct GroomBind asset it’s selected in the “Binding Asset” section
  • Test and see if that helps

If that was not the issue, let’s play around with the Tick Groups to see if you see any changes:

  • do not exit the BP viewport window just yet
  • While selecting the groom you are having problems in the components panel-> go to your details panel again and type in “Tick Group” in the search bar
  • Set the Tick Group to “Post Update Work”
  • Test and see if that helped

I hope this was useful to you, if not please post a follow up with any additional info that you think might help and I’ll see what I can do to help :slight_smile:

Hey thanks for responding, I’m on version 5.7.4. The GroomBindings were all in the Binding asset section, and I did change the tick to Post Update Work, unfortunately it didn’t help. However I did manage to move the meta human to a blank level and get him to function correctly with the animations and hair staying in the same place. Not sure if that’ll help but I figured I’d mention it. The project is one that I originally started in version 5.5 and updated to this current version for more context.